Inexor Vulkan Renderer
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Development
Supported platforms
Getting started
Building vulkan-renderer
Debugging
Engine design
Continuous integration
Clang format
Test automation
Benchmarking
Static code analysis
Reference
GitHub Issue Labeling
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Inexor Vulkan Renderer
Development
Edit on GitHub
Development
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Supported platforms
Microsoft Windows
Linux
macOS and iOS
Android
Getting started
Required Software
Optional Software
Does my graphics card support Vulkan?
Update your graphics drivers!
Building vulkan-renderer
Windows
Linux
Debugging
Logfiles
Command Line Arguments
RenderDoc
VMA dumps
Engine design
Folder structure
Dependency management
Coding style
Code design
Design patterns
Regressions
Continuous integration
Clang format
Test automation
Benchmarking
Static code analysis
Reference
GPU selection mechanism
Binary Format Specification
Keyboard and mouse input
Octree File Format
Multi octree collision detection
Management of command pools and command bufers
GitHub Issue Labeling
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