Inexor vulkan-renderer
Getting Started
Engine Overview
General
Development
Debugging
C++ Code Design and Style
Why use C++?
Used Features of Modern C++
Dependencies
C++ Code Design
C++ Core Guidelines
C++ Design Patterns
RAII in C++: Ensuring Safe Vulkan Resource Management
Parameter Ordering Guidelines
Variable Abbreviation Guidelines
Memory Allocators in C++
Dependency Injection
Folder Structure
Modern C++ for Vulkan API
Octree
glTF2 Models
Entity Component System (ECS)
Miscellaneous
Frequently Asked Questions
C++ Code Documentation
Helpful Links
How to Contribute
Changelog
MIT License
Contact
Inexor vulkan-renderer
Engine Overview
Dependency Injection
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Dependency Injection
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Note
This page will be written in the future.