Inexor vulkan-renderer
Getting Started
Engine Overview
General
Development
Debugging
C++ Code Design and Style
Modern C++ for Vulkan API
Octree
glTF2 Models
Entity Component System (ECS)
Miscellaneous
Automatic GPU Selection
Camera Class
Keyboard and Mouse Input
GitHub Issue Labeling
Engine Metadata
Assets
Time Step
ImGui Integration
TOML configuration files
Frequently Asked Questions
C++ Code Documentation
Helpful Links
How to Contribute
Changelog
MIT License
Contact
Inexor vulkan-renderer
Engine Overview
TOML configuration files
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TOML configuration files
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Note
This page will be written in the future.