Template Class RayCubeCollision¶
Defined in File collision.hpp
Class Documentation¶
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template<typename T>
class RayCubeCollision¶ A wrapper for collisions between a ray and octree geometry. This class is used for octree collision, but it can be used for every cube-like data structure.
- Template Parameters
T – A template type which offers a size() and center() method.
Public Functions
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RayCubeCollision(const T &cube, glm::vec3 ray_pos, glm::vec3 ray_dir)¶
Calculate point of intersection, selected face, nearest corner on that face, and nearest edge on that face.
- Parameters
cube – The cube to check for collision.
ray_pos – The start point of the ray.
ray_dir – The direction of the ray.
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RayCubeCollision(const RayCubeCollision&) = delete¶
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RayCubeCollision(RayCubeCollision &&other) noexcept¶
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~RayCubeCollision() = default¶
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RayCubeCollision &operator=(const RayCubeCollision&) = delete¶
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RayCubeCollision &operator=(RayCubeCollision&&) = delete¶
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inline const glm::vec3 &intersection() const noexcept¶
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inline const glm::vec3 &face() const noexcept¶
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inline const glm::vec3 &corner() const noexcept¶
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inline const glm::vec3 &edge() const noexcept¶