Enum TextureUsage¶
Defined in File render_graph.hpp
Enum Documentation¶
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enum inexor::vulkan_renderer::TextureUsage¶
Values:
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enumerator BACK_BUFFER¶
Specifies that this texture is the output of the render graph.
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enumerator DEPTH_STENCIL_BUFFER¶
Specifies that this texture is a combined depth/stencil buffer.
Note
This may mean that this texture is completely GPU-sided and cannot be accessed by the CPU in any way.
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enumerator NORMAL¶
Specifies that this texture isn’t used for any special purpose.
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enumerator BACK_BUFFER¶