Class GamepadInputData¶
Defined in File gamepad_data.hpp
Class Documentation¶
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class GamepadInputData¶
A wrapper for gamepad input data.
Public Functions
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GamepadInputData() = default¶
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glm::vec2 calculate_joystick_axes_delta(std::int32_t joystick)¶
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glm::vec2 current_joystick_axes(std::int32_t joystick)¶
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bool is_button_pressed(std::int32_t button, std::int32_t joystick = GLFW_JOYSTICK_1)¶
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void press_button(std::int32_t button, std::int32_t joystick = GLFW_JOYSTICK_1)¶
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void release_button(std::int32_t button, std::int32_t joystick = GLFW_JOYSTICK_1)¶
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void set_joystick_axis(std::int32_t axis, float state, std::int32_t joystick = GLFW_JOYSTICK_1)¶
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bool was_button_pressed_once(std::int32_t button, std::int32_t joystick = GLFW_JOYSTICK_1)¶
Private Members
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std::array<glm::vec2, 2> m_current_joystick_axes = {}¶
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std::array<glm::vec2, 2> m_previous_joystick_axes = {}¶
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std::array<std::array<bool, GLFW_JOYSTICK_LAST + 1>, GLFW_GAMEPAD_BUTTON_LAST> m_button_states = {}¶
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bool m_joysticks_updated = {false}¶
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bool m_buttons_updated = {false}¶
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mutable std::shared_mutex m_input_mutex¶
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GamepadInputData() = default¶